AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games Performance in Belgium for Q1 2022
Discover the performance trends of the top 5 fidget toys games on a unified platform in Belgium during the first quarter of 2022.
Throughout the first quarter of 2022, the top 5 fidget toys games in Belgium displayed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Pop It Fidget - AntiStress by KTC GLOBAL saw weekly downloads fluctuate, peaking at approximately 3.8K in the week of January 24 and dropping to around 1.8K by late March. Weekly active users followed a similar trend, starting at 6.7K at the beginning of the quarter, reaching a high of 8.4K in the week of January 24, and decreasing to 5.7K by the end of March.
Antistress - Relaxing games from Moreno Maio demonstrated a mixed trend in both downloads and active users. Weekly downloads peaked at 3.2K in early February, while active users hit their highest point at 16.1K during the same week. However, by the end of March, downloads had reduced to approximately 1.1K, and active users had decreased to 9.8K. Revenue for this app remained modest, with a peak of $30 in the first week of January.
Pop Us! by SayGames LTD experienced a decline in both weekly downloads and active users throughout the quarter. Starting with 1.6K downloads at the end of December, the numbers gradually decreased to around 350 by late March. Similarly, active users dropped from 3.9K to 1.4K over the same period.
Fidget Toys Trading: 3D Pop It from Freeplay LLC showcased a significant decline in downloads, starting at 5.3K in the last week of December and dropping to approximately 800 by the end of March. Active users followed this downward trajectory, starting at 16.8K and reducing to 4.8K. The app generated minimal revenue, with a peak of $22 in the week of February 21.
Finally, Fidget Toys 3D by Tran Dinh Hung had relatively stable download numbers, fluctuating between 400 and 800 throughout the quarter. Active users showed a slight increase, peaking at 3.2K in the last week of February. The app's revenue remained negligible, with small peaks of $9 and $5 in the first and third weeks of the quarter, respectively.
These insights underscore the diverse performance trends of fidget toys games in Belgium during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.